In this project, we will develop a user-space graphics application that uses the Linux graphics subsystem to render graphics.

In this project, we will build a simple graphics driver that can render a graphics primitive, such as a triangle, on a Linux system. We will use the kernel-mode graphics driver framework, which provides a set of APIs for interacting with the graphics hardware.

static void __exit simple_driver_exit(void)

static struct drm_driver drm_driver = .name = "DRM Driver", .desc = "A DRM driver", .create_device = drm_device_create, ;

#include <drm/drm.h>

drm_device_set_name(dev, "DRM Device");

To start, we need to understand the metrics used to measure graphics performance, such as frames per second (FPS) and rendering time.

Next, we will create a DRM device, which represents a graphics device, such as a graphics card.