Games Github: Only

using UnityEngine;

Let me know if you want me to add or change anything! only games github

rb.AddForce(movement * speed);

bool IsGrounded() { // Raycast down from the center of the player RaycastHit hit; if (Physics.Raycast(transform.position, Vector3.down, out hit, 1.1f)) { return true; } return false; } } using UnityEngine; Let me know if you want

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